AI Insights · Timothy · March 2022
Top 5 High Fantasy Games Performance in Lebanon: Q1 2022
Explore the performance of the top high fantasy games in Lebanon during Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the high fantasy games category saw significant activity on a unified platform in Lebanon. Here’s a look at the performance of the top five games, based on data from Sensor Tower.
Lords Mobile: Last Rise of Qin from IGG.COM experienced variable trends throughout Q1 2022. Weekly revenue peaked at nearly $936 in the last week of January, while weekly downloads showed a general decline from 8.1K at the end of December to 4.8K by the end of March. Meanwhile, weekly active users remained relatively stable, fluctuating around the 31K mark throughout the quarter.
Clash of Clans by Supercell demonstrated a notable dip and recovery in weekly revenue, starting at $1.6K at the end of December, dropping to $395 in late February, and rising back to $1.2K by the end of March. Weekly downloads were fairly consistent, hovering around the 4K mark, except for a slight drop to 3.2K in the final week of March. The game maintained a robust user base, with weekly active users peaking at 220K in early March.
Akinator from Elokence saw relatively stable weekly revenue throughout the quarter, averaging around $140. Weekly downloads fluctuated, starting at 2.7K at the end of December, peaking at 3.2K in late February, and eventually dropping to 1.8K by the end of March. Weekly active users showed a downward trend, decreasing from 11.1K at the start of the quarter to around 9K by the end of March.
Baby Princess Phone by Minibuu Games S.A. de C.V. did not generate any revenue during Q1 2022. The game’s weekly downloads saw a decline from 3.2K in early January to 1.7K by the end of March. Weekly active users also decreased over the period, from 13.7K in early January to 10.5K by the end of March.
Clash Royale, another title from Supercell, showed a mixed performance. Weekly revenue varied, starting at $787 at the end of December, peaking at $1.2K in early January, and then dropping to $404 by mid-March. Weekly downloads remained relatively stable, averaging around 2.5K. The game’s weekly active users saw some fluctuations, peaking at 150K at the end of December and ending the quarter at approximately 130K.
For more detailed insights and data, visit Sensor Tower.